Skip to main content

What is the difference between Finalize() and Dispose()?

The dispose() function is used by an object when it needs to release any unmanaged resources it has been holding.
Despite having the same purpose as discard, finalise() does not ensure that an object will be removed from the trash.
Dispose() often works better because it has deterministic behaviour.

A type's Dispose method should release all of the resources that it is in possession of. It should release any resources that are a part of its base sorts by utilising the parent type's Dispose method. The parent type's dispose method, which should release any resources it holds and then call the parent type's dispose method, should transmit this pattern down the hierarchy of base types. To ensure that resources are always correctly cleaned up, a Dispose method should be callable several times without raising an exception.

A dispose method should invoke the GC.SuppressFinalize function for the object that is being disposed of. The GC.SuppressFinalize flag prevents the Finalise method from being executed if the object is already in the finalisation queue. Remember that using the Finalise approach degrades performance. If your Dispose method has already finished the required cleanup, the garbage collector won't need to invoke the object's Finalise function.

A Finalise method shouldn't throw exceptions because they cannot be handled by the programme and may cause the application to be terminated.

The garbage collector keeps track of objects that have Finalise methods using an internal structure known as the finalisation queue. Every time your application creates an object with a Finalise function, the garbage collector adds a new entry to the finalisation queue.

Comments

Popular posts from this blog

OOP Concept with Real Time Examples

A design philosophy is OOP. Object Oriented Programming is what it stands for. In contrast to outdated procedural programming languages, object-oriented programming (OOP) employs a separate set of programming languages. In OOP, everything is categorised as self-sustaining "objects". As a result, you achieve re-usability using the four core concepts of object-oriented programming. Programmes are organised around objects and data rather than action and logic in the object-oriented programming (OOP) paradigm.    Let's use your "Leg" as an example to grasp the object orientation clearly. The class "Leg" is one. Left and right legs are objects of type Leg on your body. A series of electrical impulses supplied through your body parts (through an interface) are what manage or control their primary functions. As a result, the body part serves as an interface between your body and your legs. The Leg is a well-designed class. The attributes of the Leg are m...

What is difference between abstract class and interface and when should we use interface and abstract class?

Although you can generate derivatives from this, you cannot create an object of the abstract class. Either abstract or non-abstract methods can be found in an abstract class. There is no implementation for abstract members in the abstract class; nevertheless, a derived class must supply one. Both abstract and non-abstract members can be found in an abstract class. The members of an interface, however, must all override the members of its derived class because all interface elements are implicitly abstract in nature. Similar to defining an interface, declaring an abstract class includes all of its abstract members. Specifically, we can say that an interface is a class that has all abstract members. Classes can only descend from one base class, therefore if you wish to use abstract classes to give a bunch of classes polymorphism, they must all all descend from that base class. Members that have already been put into practise may also be offered by abstract classes. With an abstract class...

Windows Application Development - Dotnet Environment Basic understandings

The development life cycle for creating Windows desktop applications using the .NET framework typically involves several stages. Here's an overview of the typical life cycle: Requirement Analysis: Gather and analyze the requirements for the Windows application. Understand the business needs, user expectations, features, and functionalities that the application should have. Design: Create a design for your application's user interface (UI) and overall architecture. Decide on the layout, controls, navigation flow, and other visual aspects. Plan the data storage mechanisms, database schema, and integration with other systems if necessary. Development: Begin coding the application using the .NET framework. Use programming languages like C# or VB.NET. Create classes, forms, controls, and implement the business logic. You'll work on creating the UI, handling user interactions, data processing, and any required integrations. Testing: Thoroughly test the applicatio...